Īre there other games you attempted or started hacks for but they didn’t pan out? Even today I'm still learning and finding better and faster ways to make this kind of stuff.
I learnt so much while making SML2DX that I decided to rewrite it in a different way for v1.5, which also helped. But really, that estimation could be way off.Īnd a lot of what I learnt with 2 carried over to 1, yeah. I'd say SML2DX took me at least 3 times longer than SMLDX, which I would estimate at around 450 hours. How long did SML DX take to complete vs SML2 DX? Did a lot of what you learned with 2 carry over to 1? I joke a lot about how much I ended up hating SML/SML2, but obviously they're both among my favorite Game Boy games. I had already played around with a lot of games, but it was obvious to me that Mario Land 2 had the biggest potential of them all.
When I announced For the Frog the Bell Tolls DX, people immediately asked me to make a color hack of basically the whole Game Boy library and I actually gave the most requested ones a try. To be honest I can't remember my thought process, but I wanted to make something impressive enough to attract other ROM hackers. How did you land (no pun intended) on Super Mario Land 2 DX and now Super Mario Land DX? Are they among your favorite Game Boy games? Link's Awakening deserves all the love in the world. On the one hand I wanted to approach a bigger audience with my VWF hack, and on the other hand the already available Spanish translation was a bit so-so, so to me it was an obvious decision. I see that you did a Spanish translation of Link’s Awakening. My first project involving reverse engineer is the Variable Width Font for Link's Awakening I mentioned earlier. I translated Ocarina of Time and changed the graphics and fonts of a lot of games a long time ago, but I'm not sure that counts as ROM hacking. I've also been designing websites for a long time, if that counts for anything.
I'm a software developer, but I've always been interested in graphic design. You probably know the rest.ĭo you have a background in art, programming, both, neither?
After a long trial and error process I thought I was into something and finally chose For the Frog the Bell Tolls, so I created a thread in.
I decided that getting into a more ambitious project would help settle my recently acquired knowledge, so, inspired by the excellent color patch Drenn made for Pokémon Red, I decided that this time I would make my own color patch. A few years later, I found myself with more free time and challenged myself to insert a variable-width font into Link's Awakening and somehow I pulled it off. I ended up moving to other things but I was never able to shake the disappointment that I hadn't been able to learn assembly like the best ROM hackers to do cool stuff like changing the font kerning. Nintendo Spain packed the game with a book that contained all the text in both English and Spanish (!!), so I decided to follow some guides and use it to make a translation, which took me two years. I really appreciated their efforts since I didn't speak any English at all, but for some reason nobody was interested in making a translation for Ocarina of Time. ips files can be found via the link at the bottom of this interview.īack in the day, about 15 years ago, I stumbled upon what was the best community of Spanish fan-translated games. I wanted to learn more about the work that went into these hacks, so Iván agreed to answer some questions.īoth ROM hack.
They offer full color, additional features (like being able to play as Luigi in SML2DX), as well as redrawn sprites in some cases (such as Mario's sprite in SMLDX). Both are impressive overhauls of the original titles. Super Mario Land DX comes 16 months after his previous release, Super Mario Land 2 DX. To commemorate this event, u/toruzz (Iván Delgado) released an impressive ROM hack for Super Mario Land, one of the Game Boy's launch titles.
This past Sunday was the 30th Anniversary of the Japanese launch of the Game Boy.